ORACRYN
Owned-copy progression

BUILD YOUR COPY.

Progression belongs to the copy, not the character. Use Bond to raise stats, awaken an Echo, learn Attacks and equip Artifacts.

System map

ONE COPY.
MULTIPLE LAYERS.

Everything starts from the card copy you own.

OWNED COPY→BOND→ECHO + ATTACKS + ARTIFACTS→TEAM
01
Core system

Bond

Bond belongs to the individual card code. Level it for stat points and more Attack slots.

02
Inside Bond

Echo

Use a Resonance Core from Bond to awaken a random, permanent Echo for that copy.

03
Inside Bond

Attacks

Attack Sigils let a copy learn special Attacks. It can know up to 10; equipped slots increase with Bond, up to 5.

04
Equipment

Artifacts

Equip Artifacts from the card's Bond menu. They add stats, and matching all 3 slots from one Set activates its Set effect.

05
Encounter structure

Teams

Encounters use saved four-card Teams. A Team is ready when all four codes belong to eligible cards you still own.